Gaming Mesh App
A distributed, mesh-native game engine running on DOSFI + MeshInfer with DIU-backed compute, Vital-backed item economy, SubZero governance, and MeshNativeExchange settlement.
Live Telemetry · Mesh Game Runtime · 0 DIU/s physics · 0 DIU/s AI · 0 pkt/s routing
Mesh Game Runtime
Distributed, mesh-native game engine running on DOSFI + MeshInfer with DIU-backed compute and Vital-backed item economy. All physics, AI inference, and world logic are distributed across the global mesh with real-time settlement.
247
Active Players
sessions
36
Participating Nodes
nodes
0
Physics Load
DIU/s
0
AI Inference Load
DIU/s
Gameplay Runtime
0
Physics Simulation
DIU/s
0
AI Inference
DIU/s
0
Routing Packets
pkt/s
3
Active Sessions
running
| Session | Mode | Players | Nodes | Physics DIU/s | AI DIU/s | Pkt/s | Status | Control |
|---|---|---|---|---|---|---|---|---|
| SESS-A7F2 | open world | 48 | 12 | 0 | 0 | 0 | RUNNING | |
| SESS-B3K9 | arena | 24 | 6 | 0 | 0 | 0 | RUNNING | |
| SESS-C5M1 | creative | 16 | 4 | 0 | 0 | 0 | RUNNING | |
| SESS-D8N4 | survival | 32 | 8 | 0 | 0 | 0 | PAUSED |
No world events yet — waiting for gameplay activity…
DIU Compute Economy
0
Total DIU Generated
DIU
0
Per Session (avg)
DIU
0
Per Player (avg)
DIU
0
Per Node (avg)
DIU
DIU Consumed by Action
DIU Balances
Configure DIU Costs (per action)
Configure DIU Rewards (per contribution)
DIU costs and rewards are enforced by SubZero governance · Changes apply to all active sessions
Vital Item Economy
0.0
Player Vital Balance
Vital
0.0
Global Game Treasury
Vital
0.0
Vital Earned (total)
Vital
0.0
Vital Burned (total)
Vital
Vital Earn
0.0 Vital
Game rewards, quest completion, combat victories
Vital Spend
0.0 Vital
Item purchases, marketplace transactions
Vital Burn
0.0 Vital
Rare item crafting, upgrades, enchantments
Item Categories
Skins
142 items
Gear
89 items
Materials
318 items
Land / Territory
24 items
Special Artifacts
7 items
Vital flows settle via MeshNativeExchange · DIU → Vital conversions for game rewards · Hard-cap supply enforced by SubZero
Multiplayer Mesh Routing
5
Connected Players
of 6
33
Average Latency
ms
0
Total Packets/s
pkt/s
99.8%
Routing Health
uptime
| Player | Session | Latency | Status |
|---|---|---|---|
| PLR-001MeshRunner | SESS-A7F2 | 24 ms | RUNNING |
| PLR-002NodeMaster | SESS-A7F2 | 31 ms | RUNNING |
| PLR-003VitalSeeker | SESS-B3K9 | 45 ms | RUNNING |
| PLR-004GridWalker | SESS-B3K9 | 28 ms | RUNNING |
| PLR-005DiuForge | SESS-C5M1 | 52 ms | PAUSED |
| PLR-006ZeroLatency | SESS-D8N4 | 19 ms | RUNNING |
Routing Policy
DOSFI routing engine · Low-latency paths prioritized for active game sessions
Routing Health & Error Log
SubZero Governance (Game Rules)
Game Rule Set (SubZero Enforced)
Detects abnormal aim patterns in combat and auto-kicks offenders
Enforces maximum 10-minute match duration with auto-end at timeout
Ensures abilities respect configured cooldown timers during matches
Limits DIU generation to 15,000/match and Vital to 5,000/match to prevent inflation
Limits DIU generation per session to 10,000 DIU/hour to prevent inflation
Detects abnormal movement velocity and auto-kicks offending players
Enforces maximum 64 players per open-world session and 32 per arena
Ensures balanced team composition in arena sessions
SubZero enforces anti-cheat, fairness constraints, economic limits (DIU/Vital caps), and session limits (max players, max nodes)
Governance Audit Trail
No governance events yet — all rules passing.
All enforcement actions are auditable · Appeals and overrides are logged with full identity attestation
Mesh-Native Marketplace (Game Items)
All listings are settled via MeshNativeExchange. Face cards identify the originating app surface only — no node, routing, or internal runtime data is exposed.
Gaming Mesh App
Mesh-native game runtime
Listed Items
Mesh Crystal
materials
Used in crafting and upgrades
Iron Plating
gear
+20 defense
Vitalforged Blade
gear
+120 attack, +15% DIU generation in combat
Genesis Artifact
artifacts
+25% all stats, unique ability: Mesh Warp (teleport to any node)
Cobalt Mesh Skin
skins
+5% movement speed, +3% mesh routing efficiency
Sector 7 Land Deed
land
Owns territory in Sector 7 — generates 50 Vital/hour
Trade Activity Log
No trades recorded yet.
Settlement via MeshNativeExchange · DIU → Vital conversions for game rewards · Vital transfers between players
Node Contribution & Performance
Top Contributing Nodes
Underperforming Nodes
| Node | Region | Tier | DIU/s | Physics | AI Load | Routing | Health | Action |
|---|---|---|---|---|---|---|---|---|
| GMN-01 | North America | Platinum | 0 | 0 | 0 | 0% | 99.9% | |
| GMN-02 | Europe | Gold | 0 | 0 | 0 | 0% | 99.8% | |
| GMN-03 | Asia Pacific | Gold | 0 | 0 | 0 | 0% | 99.7% | |
| GMN-04 | South America | Silver | 0 | 0 | 0 | 0% | 99.5% | |
| GMN-05 | Africa | Silver | 0 | 0 | 0 | 0% | 99.3% | |
| GMN-06 | Middle East | Bronze | 0 | 0 | 0 | 0% | 99.1% |
DIU Reward Configuration
Telemetry & Logs
DIU/s (Game)
Vital Flows (Earn/Spend/Burn)
Player Count Over Time
Node Contribution Over Time
No gameplay events recorded yet.
