GAMING_MESH_APP / MESH_NATIVE_RUNTIME

Gaming Mesh App

A distributed, mesh-native game engine running on DOSFI + MeshInfer with DIU-backed compute, Vital-backed item economy, SubZero governance, and MeshNativeExchange settlement.

Live Telemetry · Mesh Game Runtime · 0 DIU/s physics · 0 DIU/s AI · 0 pkt/s routing

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00 / GAME_OVERVIEWGaming Mesh App
LIVE

Mesh Game Runtime

Distributed, mesh-native game engine running on DOSFI + MeshInfer with DIU-backed compute and Vital-backed item economy. All physics, AI inference, and world logic are distributed across the global mesh with real-time settlement.

LIVE

247

Active Players

sessions

LIVE

36

Participating Nodes

nodes

LIVE

0

Physics Load

DIU/s

LIVE

0

AI Inference Load

DIU/s

01 / GAMEPLAY_RUNTIMESession Controls & Telemetry

Gameplay Runtime

LIVE

0

Physics Simulation

DIU/s

LIVE

0

AI Inference

DIU/s

LIVE

0

Routing Packets

pkt/s

3

Active Sessions

running

SessionModePlayersNodesPhysics DIU/sAI DIU/sPkt/sStatusControl
SESS-A7F2open world4812000RUNNING
SESS-B3K9arena246000RUNNING
SESS-C5M1creative164000RUNNING
SESS-D8N4survival328000PAUSED

No world events yet — waiting for gameplay activity…

02 / DIU_COMPUTE_ECONOMYDIU Compute Economy (Game)

DIU Compute Economy

LIVE

0

Total DIU Generated

DIU

0

Per Session (avg)

DIU

0

Per Player (avg)

DIU

0

Per Node (avg)

DIU

DIU Consumed by Action

World Events0 DIU
Crafting / Building0 DIU
AI / NPC Actions0 DIU
Special Abilities0 DIU

DIU Balances

Players (aggregate)0
Nodes (aggregate)0
Global Game Pool0

Configure DIU Costs (per action)

Crafting / Building
DIU
Combat Action
DIU
World Event Trigger
DIU
Special Ability
DIU

Configure DIU Rewards (per contribution)

Node Contribution (per DIU/s)
× DIU
Player Participation (per session)
× DIU

DIU costs and rewards are enforced by SubZero governance · Changes apply to all active sessions

03 / VITAL_ITEM_ECONOMYVital Hard-Cap In-Game Currency

Vital Item Economy

LIVE

0.0

Player Vital Balance

Vital

LIVE

0.0

Global Game Treasury

Vital

0.0

Vital Earned (total)

Vital

0.0

Vital Burned (total)

Vital

Vital Earn

0.0 Vital

Game rewards, quest completion, combat victories

Vital Spend

0.0 Vital

Item purchases, marketplace transactions

Vital Burn

0.0 Vital

Rare item crafting, upgrades, enchantments

Item Categories

Skins

142 items

Gear

89 items

Materials

318 items

Land / Territory

24 items

Special Artifacts

7 items

Vital flows settle via MeshNativeExchange · DIU → Vital conversions for game rewards · Hard-cap supply enforced by SubZero

04 / MULTIPLAYER_ROUTINGPeer-to-Peer Mesh Routing

Multiplayer Mesh Routing

LIVE

5

Connected Players

of 6

33

Average Latency

ms

LIVE

0

Total Packets/s

pkt/s

LIVE

99.8%

Routing Health

uptime

PlayerSessionLatencyStatus
PLR-001MeshRunnerSESS-A7F224 msRUNNING
PLR-002NodeMasterSESS-A7F231 msRUNNING
PLR-003VitalSeekerSESS-B3K945 msRUNNING
PLR-004GridWalkerSESS-B3K928 msRUNNING
PLR-005DiuForgeSESS-C5M152 msPAUSED
PLR-006ZeroLatencySESS-D8N419 msRUNNING

Routing Policy

Latency Threshold
ms
Max Retries
hops

DOSFI routing engine · Low-latency paths prioritized for active game sessions

Routing Health & Error Log

2:24:19 AMokAll mesh routes nominal · 99.8% uptime · 0 packet loss
2:23:34 AMwarnNode GMN-04 routing load at 72% — traffic rebalanced to GMN-01
05 / SUBZERO_GOVERNANCEGame Rules & Enforcement

SubZero Governance (Game Rules)

Game Rule Set (SubZero Enforced)

anti cheatAimbot Detection (Arena)

Detects abnormal aim patterns in combat and auto-kicks offenders

Violations: 2Strictness: strict
sessionMatch Duration Limit

Enforces maximum 10-minute match duration with auto-end at timeout

Violations: 0Strictness: lenient
fairnessAbility Cooldown Enforcement

Ensures abilities respect configured cooldown timers during matches

Violations: 0Strictness: standard
economicDIU/Vital Caps (Arena)

Limits DIU generation to 15,000/match and Vital to 5,000/match to prevent inflation

Violations: 1Strictness: standard
economicDIU Generation Cap

Limits DIU generation per session to 10,000 DIU/hour to prevent inflation

Violations: 1Strictness: standard
anti cheatSpeed Hack Detection

Detects abnormal movement velocity and auto-kicks offending players

Violations: 3Strictness: strict
sessionMax Players Per Session

Enforces maximum 64 players per open-world session and 32 per arena

Violations: 0Strictness: lenient
fairnessMatch Balance Enforcement

Ensures balanced team composition in arena sessions

Violations: 0Strictness: standard

SubZero enforces anti-cheat, fairness constraints, economic limits (DIU/Vital caps), and session limits (max players, max nodes)

Governance Audit Trail

No governance events yet — all rules passing.

All enforcement actions are auditable · Appeals and overrides are logged with full identity attestation

06 / GAME_MARKETPLACEGaming Mesh App

Mesh-Native Marketplace (Game Items)

All listings are settled via MeshNativeExchange. Face cards identify the originating app surface only — no node, routing, or internal runtime data is exposed.

Gaming Mesh App

Mesh-native game runtime

Game RuntimeTier-1

Listed Items

Mesh Crystal

materials

uncommon

Used in crafting and upgrades

85 Vitallisted

Iron Plating

gear

common

+20 defense

30 Vitallisted

Vitalforged Blade

gear

legendary

+120 attack, +15% DIU generation in combat

2800 Vitallisted

Genesis Artifact

artifacts

mythic

+25% all stats, unique ability: Mesh Warp (teleport to any node)

99000 Vitallisted

Cobalt Mesh Skin

skins

rare

+5% movement speed, +3% mesh routing efficiency

450 Vitallisted

Sector 7 Land Deed

land

epic

Owns territory in Sector 7 — generates 50 Vital/hour

12000 Vitallisted

Trade Activity Log

No trades recorded yet.

Settlement via MeshNativeExchange · DIU → Vital conversions for game rewards · Vital transfers between players

07 / NODE_CONTRIBUTIONPer-Node Game Simulation Metrics

Node Contribution & Performance

Top Contributing Nodes

#1GMN-01North America0 DIU/s
#2GMN-02Europe0 DIU/s
#3GMN-03Asia Pacific0 DIU/s

Underperforming Nodes

GMN-06Middle East0 DIU/s
GMN-05Africa0 DIU/s
NodeRegionTierDIU/sPhysicsAI LoadRoutingHealthAction
GMN-01North AmericaPlatinum000
0%
99.9%
GMN-02EuropeGold000
0%
99.8%
GMN-03Asia PacificGold000
0%
99.7%
GMN-04South AmericaSilver000
0%
99.5%
GMN-05AfricaSilver000
0%
99.3%
GMN-06Middle EastBronze000
0%
99.1%

DIU Reward Configuration

High-performer reward multiplier
× DIU
Base node reward (per DIU/s)
× DIU
08 / TELEMETRY_LOGSReal-Time Charts & Event Logs

Telemetry & Logs

DIU/s (Game)

Vital Flows (Earn/Spend/Burn)

Player Count Over Time

Node Contribution Over Time

No gameplay events recorded yet.